Who owns an iPhone is, in most cases, also an avid technology, such as the us by iPhoneItalia. For this reason we decided to create a new section, called "7 news for 7 days," in which will be summarized the 7 most interesting technology news and curiosities of the week, but not on exactly the iPhone world. A way to discuss technology and do not miss anything to our readers! Here we are with a new appointment.
SwapBirdie: l 8217; # & eBay with the 8230 & #; articles barter
Before you buy something new will happen to many of us to get questions like "but I really need" or "How can I save money in any way to purchase this item". Similar questions very often come together to reflect on how much waste in everyday life and how often we are surrounded by little-used objects.
Many of the objects we buy driven by easy enthusiasm are used only for a short time before finishing as ornaments on our shelves or into oblivion of attics, garages and boxes. Other items like sports equipment or hobby items are used until we decide or are we forced to abandon some of our passions.
From this was born the idea of a start-up that creates a platform for immediate and easy access to items that you don't use anymore. An e-bay without money in which coins to buy items become objects that we don't use anymore. The "newness" of this e-commerce without money dates back to even before the birth of the coins when the man used as a form of barter trade.
SWAPBIRDIE, this is the name of the start-up, rethinks the concept of bartering reviving it in a more current version 2.0 with the introduction of typical logic of social networks, creating an app for Apple and platform with a geolocation system that displays the objects closer to the user's location.
Designed to meet the interest of users of all ages SWAPBIRDIE project already provides for further developments. Its designers are already working to create new applications to simplify and reduce waste in the world of gifts.
Jusp is Winner Community Vote to Feeney Award "2013
After only one year after its founding, JUSP stands as the most interesting in Europe for mobile payments, winning the Prize Award organized by Timothy 2013 European head The Paypers and the European Association of company # & 8217; payments consultancy, EPCA (European Payment Consulting Association). JUSP has positioned in first place with over 2,000 votes as "Winner Community" â" the # & 8217; most voted company magazine readers experts. The jury that decided the victory of selecting between a rose JUSP numerous European companies consisted of Gerard de Moura who represented EPCA, Dave Birch of Consult Hyperion, Mark Buitenhek of ING, Bo Harald of Tieto and Javier Santamaria Navarette of Santander. The award was presented to founder of Jusp, Jacopo Vanetti, during the first day of the 12nd Edition of EPCA Summit, held in Brussels.
This recognition, which confirms the placement of JUSP as reality that first developed a system for mobile collections able to combine comfort, safety and versatility: this is the smallest device on the market: 130 grams; equivalent to a traditional POS that sticks through the audio jack of smartphones and tablet allowing you to accept credit cards and ATMs, always respecting the highest standards of safety.
A real innovation globally all Italian who put together the & # 8217 capacity; Italian industrial design with the computer skills of the founders to provide the "perfect product".
8220 & #;Receive a high European recognition is indeed a great satisfaction and I am especially pleased with the fact that Italy has been shown to be capable of expressing excellence in the field of high technology ", is the statement of Jacopo Vanetti, co-founder of JUSP along with Giuseppe Nicola Saadi.
Jusp is a device that transforms your smartphone or tablet in a real POS and it works with the same standards of security of POS that you normally use at merchants.
The advantage that JUSP is able to offer you the total freedom to accept mobile payments without having to give up safety standards than normal POS, with convenience, cost much more content and without having to change your checking account.
JUSP is a totally Italian project and the device was engineered by an internal team and manufactured according to the highest levels of security guaranteed by international certifications.
The device attaches to your smartphone or tablet through the audio jack.
Once launched the app from Applestore and Google Play, you enter the payment card in the device and type the amount by cashing in 8217; # & app.
The purchaser enters the pin code of the card on the numeric keypad of the device, or on the signature & 8217 #; app if its Charter provides for this.
JUSP accepts all major credit both circuits both debt and is the only one in Italy who work # & 8217; even with Pagobancomat.
The device is sold at onetime costs of 39 euros plus VAT and includes a fee of 2.7% to operation.
More information on www.jusp.com .
The Pokémon video game Championships arrive in Europe with spring
A great news for fans of Pokémon throughout Europe: The Pokémon Company International today announced the long awaited dates and the cities that will host the national championships of Pokémon. Pokémon trainers from all over Europe and of any skill level will compete in the events that will take place in three large cities: the 11 and 12 may in Milan (Italy), May 26 in Bochum (Germany) and 2 June in Birmingham (United Kingdom). Players will clash for a traveling Pokémon 2013 Championships slated next August in Vancouver (Canada). The World Championships will feature some of the best players of the collectible card Game (CCG) and Pokémon, from over 30 countries, who are competing for the title of champion del world.
Is coming also a novelty for the Pokémon video game Championships 2013: contestants will have the opportunity to participate in a larger number of challenges during the event over the past few years. The meetings will be organized, for the first time, the Swiss rounds where players are not eliminated at their first defeat, but will continue to play for the whole day! Then, the finalists will face off in a single-elimination tournament that will determine the standards for each age category: Junior, Senior and Master. The four best players in the masters category and Senior and eight Junior category, for each event, you get a fantastic journey Prize Pokémon 2013 World Championships to be held in Vancouver.
Players can form teams using Pokémon that belong to the National Pokedex and have to use video games Pokémon black version and Pokémon White Version 2 2 for the Nintendo 3DSTM online console or Nintendo DSTM. Also, must have a Player ID to participate in events. You can get a Player by opening an account at the Club Coaches of Pokémon on the website www.pokemon.it or to register to events.
· The three age categories are determined by date of birth:
· Junior: born in 2002 or later;
· Senior: born in 1998, 1999, 2000 or 2001;
· Master class: born in 1997 or earlier.
Participation is free and subscriptions are accepted in order of arrival. For the first time in Europe, national championships and games Pokémon will GCC in the same weekend and in the same venue. GCC challenges Pokémon will be open only to British players, the Germans and Italians (depending on your location).
For more information about the rules, requirements and register for Pokémon Championships 2013 in Europe, visit website www.pokemon.it .
Italian eCommerce came close to 14 million users share
ECommerce in our country is steadily progressing and continues to grow the number of users who have made online purchases in the last three months. It is 13.8 million individuals, or 47.7% of internet users (it was 35.8% to the January 2012). Of these, 24% say they have bought more than 5 times in the quarter, to the point that it can be called a heavy e-Shopper and, overall, in the last three months there were 47.6 million purchasing actions on the network. And triple-digit increases (+165%) incidence of purchases from smartphones and tablets, which in 2012 exceed ten percent of the total quota of online transactions. These are just a few of the well marked emerged at the Netcomm e-Payment in 2013 which were disseminated data collected from Human Highway users ' behaviors, with a specific focus devoted to use for purchases of mobile devices and traditional, and the inclination towards more payment tools used on the web.
"Electronic payments have always been a key element for the development of e-commerce in our country, mainly because of lower consumer Italian habit to use for online purchases electronic money in all its forms declares Roberto smooth, President of Netcomm, e-commerce Italian Consortium. But today we are seeing a strong innovation process in the sector. New forms of payment you are overlooking a wider market, now populated by 14milioni individuals, who have made purchases in the last quarter. Moreover, we also assist with a strong technological evolution in the device, so that smartphones and tablets have become themselves tools of payment. And consumers are showing confidence in this kind of devices, also to make their purchases, to the point that in just one year mark an increase of +165% of eCommerce transactions. Even the recent "standards to limit the use of cash, along with all # & 8217; acceptance of digital payment instruments by Government and public services, to promote both competition between operators, both safety and transparency in transactions for the benefit of users."
Returning to the survey carried out by Netcomm in collaboration with Human Highway, we observe that the distribution of the payment system used at the last Internet purchase from online buyers in the last three months saw the first use of PayPal for 36.6% of cases, followed by the use of prepaid card for 24.4%, and then by credit card for 19.2%the Bank for 3.7%. But the real surprise is that since in February 2013, over 10% of online purchases is generated through a mobile device: in less than one case on two it is a Tablet and Smartphone purchase prevails. The majority (90%) slightly less than online transaction is made through a traditional PC. Only a year ago, February 2012, the 4% of online purchases was raised through a mobile device: in two cases out of three was a Tablet (only 1.3% of cases was used a Smartphone). The vast majority (96% of online transactions) was, therefore, handled with a traditional PC. In summary say that in one year the number of online purchasing transactions from mobile devices, smartphones and Tablet, grew up in triple-digit, putting a +165%. It should be noted that the use of payment systems based on cards (Debit, credit and prepaid cards) is also very popular in this segment who do not buy online (62.8% of the sample), but penetration is almost total among buyers from mobile device (98.5%) and bank payments (RID, transfers) in the segment evolved stop at 72%.
The degree of knowledge of Nfc technology (Near field communication) on mobile phones and tablet has been investigated in the detection of Netcomm and Human Highway. As you know, this is a technology that is used to make payments, passing the phone a few inches away from the instrumentation enabled: ideal, for example, to pay the ticket or metro bus, but not only. When asked if your mobile phone is enabled or not communicating via Nfc, more than half of the respondents, about 50.4%, does not own or does not think of owning a cell phone communication via NFC-enabled; the 12.8% not sure but is believed to have a phone with NFC communication and only 9.5% have a mobile phone enabled for this type of technology. The remaining 27.3% do not even understand the question, so you probably don't even know what the NFC system.
Looking, then, the type of goods the last e-Shopping, books to settle the top ranking to the ideal (14.8%), followed by clothing (13.9%), computer or pc peripherals (11.3%), tickets (9.9%), living rooms (5.4%), music/DVDs (4.8%), mobile phone/smartphone (4.2%), cosmetics (4%), closing appliances with 1.5%. In nearly four out of five cases buying online is ' premeditated ', i.e. the buyer has already gained the decision to do so over the Internet, although it is often available the alternative of traditional channel. In 65% of cases the online purchase is addressed to a product accurately identified by the purchaser. A significant proportion of purchasing decisions (a third) requires a certain information and route guidance. The satisfaction in online buying experience on a scale from 1 (very bad) to 10 (excellent) stands at an average score of 8.34.
Finally, the indicator of propensity to make an online purchase between who has never bought the network in February 2013 is equal to 9.0%. That is, these are people who have never used online to shop, but that State likely change my mind in the next three months. Are the ' hot prospects ' of eCommerce, and on the whole of the Italian Internet users are about 3%, i.e. 950mila.
The Financial Services Authority in London has payleven to operate as authorised payment institution
payleven announced that it has been authorized to operate as a payment institution by the Financial Services Authority (FSA) in London (UK). This award was given after found in mobile device Chip & payleven PIN the high safety standards required.
In addition, almost simultaneously, payleven becomes official partner of the Italian Association for payment institutions and electronic money (A.I.I.P.) and enters the mobile MasterCard POS program, a project that ensures that mobile POS providers comply with the correct principles of industry.
Alberto Adorini, CEO of payleven: "we are very proud to be a financial institution fully authorized in Europe and trustworthy; receive approval from the FSA is a milestone for the company. Also joining miles part of AIIP for us means ensuring integration within the firmament of Italian Finance.
Positive also the comment of the Chairman of A.I.I.P., Maurizio Pimpinella: "In a time like ours, in which cash will be increasingly replaced by electronic money, our role in the panorama of Italian and European levels is to act as facilitators for new technologies and services in order to provide a continuous and valuable support to the fact that they choose to become payment institutions and electronic money."
Enter a much A.I.I.P., become part of the payment institution and mobile POS program by MasterCard, are goals that help reassure customers on these new technological solutions. Alston Zecha, co-founder and COO says "be part of mobile POS program established by MastarCard further emphasizes that our device PIN & Chip meets the highest safety standards possible. Join the FSA and mobile POS program MasterCard is a great recognition for our hard work aims to offer the easiest solution and safe mobile payments. "
Launched on the Italian market with a pilot project in September 2012, payleven already has a significant group of merchants and service enabled are already transitioning. Just a small player, a smartphone or a tablet on which download l 8217; # & application, to transform the Mobile POS devices and start accepting payments with credit cards and ATMs.
That is part of a small or medium-sized enterprises, which work in the machine or between the tables of a restaurant, thanks to the payleven and ATM card payments have never been so easy and fast. Indeed payleven terms are clear and transparent: no hidden fee and no monthly fee. Everything is based exclusively on a Commission on the transaction. Using payleven no payment is "too small": you can accept card payments and ATM starting from ⬠1.
ASUS Announces tablet Smart MeMO Pad by ten inch .1
It further enriches the range of Android tablet offered by ASUS, with the announcement of availability of ASUS Smart MeMO Pad, an Android device from 10.1-inch 4.1 with quad-core processor NVIDIA Tegra. Designed for the # & 8217; mobile entertainment, is the first tablet 10.1-inch cut in the new range ASUS MeMO Pad and goes alongside the 7-inch model.
MeMO is a contraction of the words & # 8220;My Mobile. My Moment & # 8221; to indicate a tablet designed for users that don't want to give up power and performance. In 9.9 mm thick and weighs 580 g, Smart MeMO Pad adopts the quad-core processor NVIDIA Tegra 3 to ensure fluidity and responsiveness with the Android OS 4.1 Jelly Bean. Battery life reaches 8.5 hours in low-power mode with 720 p video playback, brightness of 60 nits and default volume of the headphones.
The multi-touch display to 10 contact points offers an HD resolution of 1280 x 800 pixels for enjoying new Android app, while IPS technology delivers brilliant images with wide viewing angles of 170 degrees; Thanks to 350 nit brightness, the pictures on display are clear even in the open air.
To ensure maximum sound quality, ASUS Smart MeMO Pad adopts ASUS SonicMaster technology that combines the presence of high-quality audio hardware large resonance Chambers and stereo speakers from 25 x 12 mm with a sophisticated computer system of 8217; # & audio for maximum fidelity and sound available in a tablet.
ASUS Smart MeMO Pad has 16 GB of internal storage that can be increased by using the SDHC card slot until you have all the space you want to store app, movies and music, while the 5 megapixel rear camera and front camera 1.2 megapixel makes the tablet perfect for video calls.
There are numerous exclusive app ASUS is the new tablet ASUS Smart MeMO Pad: from SuperNote Lite that allows you to read, type texts or take notes wherever and qany time, App Locker for secure password app, App Backup for backing up of the app installed, storage space inside or in an SD card, up to the exclusive WebStorage Office to view, edit and create Microsoft Office compatible documents.
Complement Smart MeMO Pad Folio Key, a wraparound & # 8217; optional protective cover, made of microfibre, lightweight, magnetically adheres to the integrated Bluetooth keyboard, powered by an internal dedicated charge which lasts up to a month. Also, for maximum ease of use, Folio Key integrates a tabletop stand that keeps l 8217; # & optimal display angle when watching a movie or writing.
ASUS Smart MeMO Pad is available in three colors, Midnight Blue, Fuchsia Pink and Crystal White, at a price of 299 Euros suggested, VAT included.
SMAU Rome recognizes the talent and innovation of Ariadne as the most innovative startups in Central Italy
Arianna has received the prize SMAU Rome 2013 Lamarck as the most innovative start-ups in the context of digital technologies in Central Italy, the Mob App WINS Awards with the Granny and the Thief in the category games & entertainment and arrives in the final with aGesic in category Other Innovative Apps for Business.
Is experiencing a moment of euphoria and satisfaction Arianna's team for the hat-trick of awards that he got during the recent edition of SMAU Rome 2013. The Italian software house comes in fact in the first place to Mob App Awards in the category "games & entertainment" with the videogame Granny and The Thief, the podium of the finalists in the "Innovative" App for the business sector with aGesic (application for mobile devices for the monitoring of people who work for themselves in potentially hazardous conditions) and WINS Lamarck as the most innovative start-ups in the context of digital technologies. The recognition, which takes its name from the famous French naturalist Jan Baptiste Lamarck, in collaboration with the youth group Unindustria Rome, that represents a tribute to the best startups in Central Italy aims to enhance their ideas and the most innovative projects, encouraging opportunities for meeting with entrepreneurs and managers.
Founded in June 2012 in Rieti by two brothers, David Carlucci and Michael Carlucci to which was added in February 2013 in corporate structure the company Global Service Network, Arianna is a software-house certified Apple and Android and Microsoft partners. Achieves innovative applications for mobile devices and terminals and supports clients from the early stages of project definition, implementation and programming of technical structure and user interface, up to publish on Apple and Google Store. The company believes that the real capital of a computer company is formed by its employees. People entering a much a part of the Team, were chosen for their technical preparation, for their creativity and willingness to embark on a professional career, on the basis of values focused on client's culture and quality of internal relations.
Source From IosDroid.net